Jungle Jim Tracks
The biggest compositional project I've taken on to this day, here are the tracks from the game. The game was created by my good friend, Jade Allen!
Each area of the game has 10 levels. I split up each track into three sections, each one slightly different and usually more bombastic than the last. Every three levels, the track would switch from [Name] 1 to [Name] 2, and the same for the third development. On the tenth level, there was a secret hidden gem, so I created a track titled "Gem" for each area. The theme is the same for each Gem track, but you'll notice the instrumentation and style matches the tracks of that area. The final area was in space, so for the first three levels we kept silent with ambient noises to spice it up a bit.
Here are a some longer pieces I've composed, just for fun.
This one depicts anxiety in a way I often experience it. Everything seems fine, then suddenly out of nowhere, you are overthinking, you feel like you have to move around and do things. But eventually, everything comes back around and it's all okay in the end.
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This one is a waltz written in 7/8, making it awkward to dance to, hence the name Awkward Waltz. It switches to a slow 3/4 with a bass clarinet solo (because I'm a bass clarinetist) growing into a full ensemble passage of the slow melody before we return to our 7/8.
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Below are a few short videos I've put scores to!
Sprite Fright - A group of students head off into the woods for a project, but things do not go as planned.....
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The Lost Piano - A man reminisces about his past, and contemplates the future.

